Journey to Marleybone (Pt. 2: Saving Sally)
So, we left off with me having to defeat 10 Armada ships. Check!
After that, I had to do the equivalent of breaking into the Governor’s Mansion: Dreadnaught Regal. After defeating three rounds of clockworks and blowing up lots of Powder Kegs, I was back out. The next thing Catbeard told me to do was the biggie: Fort Elena. Fort Elena, if you don’t know already, is the heavily guarded prison of the Marleybonians, which happens to be storing Mustang Sally and Napoleguin. Ka-ching! So I broke in, learned a new ability or two, and fought some Redcoat guards.
Check! After that I kind of had to find Sally. Or Napoleguin. Or both. First I met some other prisoners that I may…
…or may not have seen previously.
Is he a Phule or something? 😉 Finally I fought more Redcoats, some Armada, more Redcoats. (This is a long, if repetitive, dungeon. Dungeon as in instance and in dungeon.) I found Sally. Armada. Napoleguin. Fancy cell, eh?
So much for being in jail. I broke him out and fought about 3 more rounds of Armada while heading out for a breath of fresh air. I finally finished the dungeon and went back to Catbeard. He thanked me for following his/Napoleguin’s plan and sent me off to the town of Tumbleweed. Yay for being back in Cool Ranch!
To be continued in Journey to Marleybone: Part 3 Trouble in Tumbleweed! Thanks for your support and for reading!
Posted on May 30, 2013, in Fighting, Gameplay, New, Ships and tagged armada, dreadnaught regal, fort elena, Gameplay, journey to marleybone, mustang sally, napoleguin, port regal. Bookmark the permalink. Leave a comment.